The continued success led Mojang to start the development of a new version for mobile devices. In January 2011, Minecraft reached one million registered accounts and ten million six months thereafter. Mojang's offices were formerly located on Maria Skolgata 83, Stockholm. Other significant early hires included Daniel Kaplan as business developer, Markus Toivonen as an art director, and Jens Bergensten as lead programmer.
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Wishing to focus on game development, they hired Carl Manneh, the manager of jAlbum, Persson's previous employer, as chief executive officer. While Persson continued working on Minecraft, Porsér would develop Scrolls, a digital collectable card game. In response, Porsér stated that he would quit his job the following day, and they subsequently incorporated Mojang AB. He turned down the offer and instead contacted Jakob Porsér, a former colleague from, to ask for aid in establishing a business out of Mojang Specifications.
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In September 2010, Persson travelled to Bellevue, Washington, to the offices of video game company Valve, where he took part in a programming exercise and met with Gabe Newell, before being offered a job at the company. The payment services provider PayPal temporarily disabled his account when it suspected fraud. All sales were processed through the game's website, wherefore he did not have to split income with third parties. In less than a month, Minecraft had generated enough revenue for Persson to take time off his day job, which he was able to quit entirely by May 2010. He reused the name "Mojang Specifications" for this release.
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Persson reused assets and parts of the engine code from an earlier personal project and released the first alpha version of the game, now titled Minecraft, on, followed by the first commercial version on 13 June 2009. In May 2009, Persson began working on a clone of Infiniminer, a game developed by Zachtronics and released earlier that year.
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He departed the company when he was barred from creating games in his free time. Meanwhile, Persson had joined Midas, later known as, where he developed 25–30 games. Persson left the project later that year and wished to reuse the name, wherefore Jansson renamed the company Onetoofree AB and later Code Club AB. They used the name "Mojang Specifications" during the development and, as the game started turning a profit, incorporated the company Mojang Specifications AB (an aktiebolag) in 2007. Following his graduation and a few years of working as a web developer, Persson created Wurm Online, a massively multiplayer online role-playing game, with colleague Rolf Jansson in 2003. Because he was a "loner" in school, he spent most of his spare time with games and programming at home. He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. Markus Persson founded Mojang Studios in 2009. It also released various smaller games as part of game jams organised by Humble Bundle and published the externally developed Cobalt and Cobalt WASD. Apart from Minecraft, Mojang Studios has developed Caller's Bane, a digital collectable card game, Crown and Council, a turn-based strategy game, and the dungeon crawl game Minecraft Dungeons.
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Executives include chief executive officer Mårtensson and studio head Helen Chiang. In May 2020, Mojang was rebranded as Mojang Studios.Īs of 2021, the company employs approximately 600 people. Persson, Porsér, and Manneh subsequently left Mojang, with Jonas Mårtensson replacing Manneh. With a desire to move on with the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft through Xbox Game Studios (then known as Microsoft Studios) in November 2014. Minecraft became highly successful, eventually the best-selling game of all time, giving Mojang sustained growth. Other early hires included Daniel Kaplan and Jens Bergensten. Following the game's release, Persson, in conjunction with Jakob Porsér, incorporated the business as Mojang AB in late 2010 and hired Carl Manneh as the company's chief executive officer. The studio inherited its name from a previous video game venture Persson had left two years prior. It was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for the development and release of Persson's sandbox and survival video game Minecraft. Mojang Studios is a Swedish video game developer based in Stockholm.